using VRageMath;

namespace VRageRender.Messages
{
	public class MyRenderMessageUpdateModelHighlight : MyRenderMessageBase
	{
		public uint ID;

		public int InstanceIndex;

		public string Model;

		public string[] SectionNames;

		public uint[] SubpartIndices;

		public Color? OutlineColor;

		public float Thickness;

		public float PulseTimeInSeconds;

		public override MyRenderMessageType MessageClass => MyRenderMessageType.StateChangeOnce;

		public override MyRenderMessageEnum MessageType => MyRenderMessageEnum.UpdateModelHighlight;
	}
}
